Career

5 ways to earn

Every one of these pays out by playing, and not one of them has a paid track. Nothing here is sold for money.

Expansion DraftA fortnight once a quarter. Your league is paired with one its own SIZE, once it is in - public leagues are by default, private ones opt in - and you play member against member. It pays a league for being ALIVE, for turning up, rather than for winning. The PRIZE is what the bar is for: 5 members who each clear all of it - 10 prepared nights, the trading gate, and a card at 68 OVR or better.5 x 10QuarterlyLegacy6 chapters on your own card, in order, each claimed once for as long as the account exists. The first 5 pay points; the last pays +3 attribute points at next season's camp instead. This is the long arc - the part that is still true about you in a year, when the season you are playing is history.6EndgameSeason Pass30 rungs every league season, free, with no paid track at all. The XP comes from the things you already do, and the cards are on the ladder: a Rare at rung 20, an Epic at 30.30FreeChalk Talk6 coaching calls before tonight tips. Get 4 of the 6 right and an Envelope is yours once that day also carries 3 reps - this plus 2 site games - so it is never a forty-five-second Envelope on its own. It is the one daily that lives only inside career mode: calls on plans, systems and traits, drawn fresh for you every day.6DailyThe EnvelopeThe site's one gacha, and the odds are printed on the page. Up to 3 opens a day, and an empty queue can buy the scout's tip for 400 points. A Legendary is PITY ONLY - it never comes off the draw table, and a bought Envelope does not count toward pity - so nobody can buy their way to one.3Earned

Simulated career universe. Ratings are airball's own assessment.

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