Classes
Every class wears its gear, and the gear upgrades as a player advances up the tree, which opens in phase 2. Rarer classes hit harder, and the rarest are only on Legendary cards.
Common
Open to everyone. Your own player picks one of these.
Rare
Advancing from a Common opens in phase 2, and Rare classes arrive on minted cards from phase 3.
Epic
Advancing from a Rare opens in phase 2, and Epic classes arrive on minted cards from phase 3.
Legendary
Only on Legendary cards, from phase 3: Envelope pity, the weekly auction, a championship claim or the Trade Block.
Simulated career universe. Every class and ability is airball's own simulated assessment.