Quizly.gg is a free daily music game site with two games on it: Songly, where you hear one tenth of a second of a song and try to name it, and Streamly, a higher or lower game played with real streaming numbers. Both run in the browser, and the site's own line is that they are free with no sign-up. Quizly is not a basketball site and has nothing to do with the NBA. But the two ideas it is built on, naming something from the smallest possible clue and calling which of two numbers is bigger, are the two oldest ideas in sports trivia, and plenty of people who search for Quizly are simply looking for a good daily guessing game. This guide covers what Quizly.gg is, how Songly and Streamly play according to their own pages, where the site stops for a sports fan, and the daily NBA games that run on the same two instincts.

What Quizly.gg Is
The home page at quizly.gg is about as short as a home page gets. A wordmark, one line that reads "Daily music games" with a promise of free play and no sign-up, and two cards. The first card is Songly, described as the daily song guessing game: hear a fraction of a second, name the track. The second is Streamly, which carries a "New" badge and asks whether one song was streamed more or fewer times than another. That was the whole menu when this guide was written on November 12, 2026.
The address is quizly.gg, not a .com, which is why so many searches for it include the "gg".
Everything below about how the two games play comes from Quizly's own pages: the home page, the Songly page and the Streamly page, each of which carries a short how-to-play and an FAQ.
How Songly Works
Songly describes itself as a daily music guessing game in the Heardle tradition, and the rules take four lines.
- Press play to hear the first 0.1 seconds of today's song.
- Start typing an artist or a title in the search box and pick your guess.
- Every skip or wrong guess unlocks a longer snippet: 0.5 seconds, then 3 seconds, then 8 seconds.
- Name the song before the snippets run out and you win the round.
So a round has four stages, and the first is brutal on purpose. A tenth of a second is not a melody. It is a texture: the attack of one drum hit, the front edge of a vowel, a guitar tone. Half a second gives you a beat. Three seconds gives you a phrase, and eight is usually enough to hum along.
The Heardle reference tells you where the format comes from. Heardle was released on February 26, 2022, and gave players six progressively longer snippets of a song, from 1 second up to 16. Spotify acquired it in July 2022 and shut it down the following year. Songly's opening clip is a tenth the length of Heardle's, and its longest is half as long. It is the same idea with far less to go on.
Songly's Five Difficulty Levels and Custom Games
The feature that sets Songly apart is that it is not one puzzle a day. It is five. The FAQ says a fresh song is served for each of five difficulty levels at local midnight: Easy, Medium, Hard, Expert and Impossible.
The page explains how the levels differ. Easy sticks to the biggest chart hits. Medium and Hard reach further down the charts, Expert further still, and Impossible pulls from the deep catalogue. The site's own description of that last level is that it is for people who think one tenth of a second is plenty.
There is also a custom game behind a button on the Songly page. It offers two ways in, "Play an artist" and "Play a Spotify playlist," and the playlist option asks you to paste the link of a public playlist. A stages setting lets you choose which snippet lengths the custom round uses, with a minimum of two.
How Streamly Works
Streamly is the newer game, and anyone who has played a higher or lower game will know it on sight. Two cards appear. The left card shows a song or an artist with its stream count revealed. The right card is the challenger, with its number hidden. You decide whether the hidden one has been streamed more or fewer times.
Guess right and your streak grows: the revealed card slides over and a new challenger appears. Guess wrong and the run ends. There is no second life in the rules as written, so a streak is exactly as long as your first mistake allows. The page notes that the pairs start easy and get closer the longer you survive, and that the arrow keys work, up for more and down for fewer.
One rule is kinder than most games of this type. The FAQ says that if two numbers are within a couple of percent of each other, the round counts as correct either way. The game calls it too close to call, and you survive.
On where the numbers come from, the FAQ's answer is public aggregates of streaming data, refreshed regularly. It adds that totals drift a little from day to day but that every round compares like with like.
Streamly's Three Modes
Before a run you pick one of three modes, and they are not the same test.
- Songs compares all-time totals across the most-streamed songs in the world.
- Artists compares career stream totals.
- Monthly Listeners compares who has more listeners right now.
The page calls the third one the sneaky one, and that is fair. Career totals reward the artist who has been around longest. Monthly listeners reward whoever is being played this month. An act with a huge back catalogue can lose that comparison to somebody with one current hit. Sports fans know the distinction as a career total against a per-game average.
Where Quizly Stops for a Sports Fan
None of this is a criticism of a tidy pair of games, just a list of edges.
The first is the obvious one: it is all music. If the knowledge you want to test is who played where and who scored what, Quizly has no category for it and does not pretend to.
The second is that Songly's ladder is one kind of clue getting longer. Every stage is the same recording with more of it revealed. That suits audio perfectly, but a round never changes angle. A sports guessing game can make every clue a different kind of fact.
The third is that a Streamly run ends on the first miss. That is a clean rule and it makes a streak mean something, but one unlucky pair early is the whole run.

Who Am I?: The Songly Idea With Six Clues
Who Am I? is the airball.gg daily game closest to Songly. It hides one mystery NBA player behind a stack of six clues, revealed one at a time. Clue 1 is the hardest, most cryptic lead and clue 6 is the near-giveaway.
You get one guess per clue. Type a name into the search box and, if you are right, the round is won. A wrong guess does not end anything: it burns the current clue, reveals the next one, and you guess again. That is Songly's skip-or-miss ladder exactly, with one difference that matters. The score tracks how early you got there. A clue-1 solve is worth 6 points, and it runs down a point at a time to 1 point at clue 6. Only if none of your six guesses lands does the day score zero.
The other difference is that each clue is a different kind of fact, so the puzzle changes angle as it opens up: a birthplace, an award, a draft slot, a trade, an honour, a nickname.
A Real Who Am I? Board: November 9, 2026
The clearest way to see it is a board that has already been played. On November 9, 2026, the six clues read:
- He was born in Louisville, Kentucky, in 1996.
- He won the Jerry West Award as a college freshman.
- The Lakers drafted him second overall in 2015.
- He went to Golden State in a sign-and-trade for Kevin Durant.
- His lone All-Star nod came with Brooklyn in 2019.
- They call him "DLo."
The answer was D'Angelo Russell, born February 23, 1996, in Louisville. He won the Jerry West Award in 2015 as a freshman at Ohio State and went to the Los Angeles Lakers with the second pick of that year's draft. On July 7, 2019, Brooklyn sent him to the Warriors in the sign-and-trade that brought Kevin Durant to the Nets. His one All-Star selection came earlier that year, as a replacement for the injured Victor Oladipo.
Clue 1 is the 0.1-second clip: a city and a birth year, which almost nobody can turn into a name cold. Clue 2 is the half second, an award with one winner a year. Clue 3 is where it opens up, and a solve there pays 4 points. By clue 6 the game is handing you the name, the way eight seconds of a chorus does.
Higher or Lower: Streamly With Career Stats
Higher or Lower is the same game as Streamly with the streaming numbers swapped for career stats. It shows two NBA players and one stat. Both players are named, with their headshots, from the start. Player A's number is revealed, and you call whether Player B's is higher or lower.
There are three differences from Streamly. A day is ten rounds, each a fresh pair on a fresh stat, so the category you just got a feel for is not the one you are asked about next. You get five lives rather than one, so the run ends on your fifth wrong answer instead of your first. And your score is your longest streak of correct calls, which means an early slip does not write off the day.
Real Higher or Lower Rounds
Two rounds from the same November 9 set show how it reads.
One asked for career rebounds per game: Grant Hill at 6.0, and Shawn Marion hidden. Hill is the bigger name, a small forward who did everything, and that is exactly the trap. Marion averaged 8.7. The answer was higher.
Another asked for career points per game: Reggie Evans at 4.1, and Ricky Rubio hidden. Neither man was known as a scorer, which is what makes the pair work. Rubio, a pass-first point guard, averaged 10.8. Higher again. Ask the same two players for rebounds and the answer flips, because Evans averaged 7.1 a game to Rubio's 4.1.
That flip is Streamly's Monthly Listeners lesson in basketball form. The names do not decide the round. The label on the stat does.
Scouting Report and Career Path: Two More for Songly Fans
If the part of Songly you like is the ladder itself, two more daily games are built on one.
Scouting Report gives you eight guesses at one mystery player, and every guess builds a row comparing seven attributes against him. Three columns are the same every day: draft year, draft pick and franchises. The other four rotate, and arrows tell you whether his number is higher or lower than your guess's. Where Songly lengthens the clip, Scouting Report lets your own wrong answers do the narrowing.
Career Path shows a player's team-by-team journey, every franchise in order with the years of each stint, and asks who it is. You get three guesses a round, and each wrong guess reveals a hint: draft position first, then college or country. Solve it with no hints for 3 points, one hint for 2, two hints for 1. There are five rounds a day, arranged easy to expert, which is the nearest thing in basketball to Songly's run from Easy to Impossible.
Quizly and the NBA Versions, Side by Side
- The subject. Quizly is music only. Who Am I?, Higher or Lower, Scouting Report and Career Path are NBA only.
- The first clue. Songly opens on 0.1 seconds of audio. Who Am I? opens on its most cryptic fact.
- What a miss costs. In Songly a miss unlocks a longer snippet. In Who Am I? it unlocks the next clue and takes a point off what the round can pay.
- How long a run lasts. A Streamly run ends on the first wrong call. Higher or Lower gives you five lives across ten rounds.
- How often it changes. Songly serves five new songs a day, one per level. The NBA games give everyone the same daily set.
Tips That Carry Over
The habits that make a good Songly or Streamly player move across almost unchanged.
Guess early when a miss is cheap. In Songly a wrong guess costs you nothing but the next snippet, and in Who Am I? it costs one point. An educated guess at clue 2 is a small gamble, not a mistake.
Stack the clues instead of reading them one at a time. A birthplace alone is thin. A birthplace plus a college award plus a draft year is one person.
Read the label before the names. Streamly's three modes can rank the same two artists differently, and Higher or Lower can do the same with two players. A career total favours the long career. A per-game average favours the peak.

Related Reading
- NBA Player Quiz: Can You Guess the Player From the Clues?
- NBA Wordle: The Best Daily Basketball Guessing Games
- Best NBA Trivia Games to Play Online in 2026
- Survival Cube NBA: How It Works and Daily Alternatives
Quizly turns a tenth of a second and a hidden number into two good music games. For the basketball versions of the same two instincts, name the mystery player in our daily Who Am I?, then call the stat in Higher or Lower and narrow it down in Scouting Report.